Week 2: Choosing Sides
March 9, 2024
Hello and welcome back! In this post I will be discussing the Pros and Cons of Godot and Unity Engine and which one I have decided to continue on for this game. Additionally, I will be giving a review of GRIS and its use of game mechanics.
Weighing the Sides
Both Godot and Unity are great game engines with their own strengths and weaknesses. I have tested both engines over the course of the past two weeks, building a simple 2D game in each. In this section, I will discuss the pros and cons of both engines and which engine ended up outweighing the other. In this case, I will be discussing Godot 4.0 and Unity 2022.3.
Godot Engine (4.0) | Unity Engine (2022.3) | |
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Speed: | Time is of the essence for this project, so the faster the engine the better. | |
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Usability: | How easy is the game engine to use/learn? | |
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2D GameDevelopment: |
Since our goal is to create a 2D side-scroller game with 2.5D features, we need an engine that works well for 2.5D games. | |
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Compatibility and Assets | What other applications is it compatible with and what assets/libraries are available? | |
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The Chosen One
So which game engine did I end up choosing?
Although Godot is a great beginner-friendly engine, it just doesn’t have all of the features that I need for creating certain parts of the game. Some of the game puzzles I have planned out (spoiler alert) will be using 2.5D graphics. Additionally, some of the in-game animations that I will be incorporating into the combat/story systems use Live2D which simply is not compatible (yet) with Godot. Finally, as a beginner game developer, I will be relying mostly on tutorials (and my amazing advisors of course) for troubleshooting and learning about different features. The number of tutorials that are up-to-date for Godot pales in comparison to the amount that Unity has. And thus, the final decision was made to choose Unity.
Weekly Game Review, File 01: GRIS
First impressions:
For some context, GRIS revolves around a girl who is navigating through the stages of grief. As you progress through the game, you see Gris grow emotionally and this is reflected in the gameplay. At its core, GRIS is a 2D platform puzzle game, with a side-scrolling mechanism. What really stood out to me about the game mechanics were the way they reflected emotional growth within Gris. As you navigate through each stage, color is slowly added to reflect new emotions, along with challenges that reflect those you would face in each stage of grief and skills to help combat those challenges. For example, in the anger stage, Gris is periodically confronted with red sand storms which blow her back and these can be a metaphor for emotional fluctuations within Gris. Although, I have only played through the beginning of GRIS, I think it is a beautifully created game that I would definitely recommend. |
Looking into the Future
For the next step in the operation, I will begin creating the actual game, starting with characters. Next week’s blog will start with an introduction to the main character and include my process in setting up their movement and animations (and maybe skills if I have time). Additionally, I will be analyzing Omori’s use of game mechanics. I hope you enjoyed reading my analysis on Godot and Unity and my review of Gris. See you next time!
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