03: Main Character Art & Relief From Coding Inferno
March 18, 2024
There’s art! There’s finally art! Yippeeeee!!! Welcome in 瀑牢, Cordelia or Raven! We are still choosing one-
This Week’s Progress
The original design (the green and summery one) was immediately scrapped due to not fitting our game’s theme and being too bouncy of a character. Following our art inspiration collage board, I recolored her to colder colors and changed her hairstyle to a long, unkempt hairstyle to represent her sickly, Victorian nature. I also slowed her animation down so she would appear more sluggish when compared to other NPCs in the game. Overall, I enjoyed both designs, but chose the latter design to better illustrate her personality through art.
So happiness aside, let’s talk about my debugging experience. I decided to implement our dialogue system with an external editor called Inky instead of my previous code. I went with this switch since it is easier to manage and much neater on our end. Inky would give us a preview of how our dialogue and choices would look before we attached it to an NPC. With this setup, would ease the process for Cindy when she creates multiple dialogue chains for her project.
My main error problem during this time was that Unity wasn’t reading the variables I created in Inky. After reading through the manual and a couple of tutorial videos, I had to create another Inky file to read the global variables. From there, I created a dictionary with each variable being a keyword and assigning the value from the Inky file to its corresponding variable. Alongside it is a method that constantly checks if a variable was changed based on player choices and another public method that allows any script to search the dictionary for a variable. Tiring, I know.
I have finally started my research portion of this project! I started by choosing which monsters I’d be analyzing for this project and categorizing their appearances by color, size, physical details, gore, and how human-like they are. The monsters I’ll be looking into will be all the bosses in Poppy Playtime and Omori, as well as 3 of the most well known abnormalities from Lobotomy Corporation. With appearances recorded, I will watch a bunch of Youtube videos of streamers reacting to the first cutscene of each boss and rate their reaction from 1 to 5.
Rating System:
1 – little to no reaction, glosses over
2 – acknowledgement of the scare including commenting on the monster, no physical reaction
Example: passively saying “oh wow that monster appeared so suddenly.”
3 – softer involuntary vocal reactions, little to no physical reaction
Example: a hitched breath or a soft “omg”
4 – a small physical jolt or loud involuntary vocal reactions including screaming and cursing
5 – big physical movement like jumping out of the chair usually paired with vocal reactions
Next Week
I’ll post my finding after watching hours of streams… Time for popcorn I guess.
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